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| < World of Gamers ~ Dota Allstar. |
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Posted:
Thu Dec 20, 2007 8:12 am
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Newbie
Joined: 13 Dec 2007
Posts: 19
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History and development
The original author of Defense of the Ancients was a mapmaker by the name of "Eul". However, after the Warcraft III expansion The Frozen Throne was released, Eul did not update the map. He made the DotA code open for other developers and The original Defense of the Ancients' development split away from the development of DotA Allstars. Numerous variants were created based on the original, but Allstars became the de facto standard of the map.
Based on the original map, Allstars was developed by an author under the alias Guinsoo; with the release of the 6.x version of Allstars another developer named IceFrog took up development. IceFrog is now the main programmer for the map, doing everything from implementation and balancing to debugging. With successive versions, features, heroes, items, abilities, and graphics are added or updated and bugs are fixed. For example, in version 6.48, Icefrog added a feature which automatically changes the terrain from grass to snow; each release is accompanied with a changelog. On the DotA Allstars forum, users can post ideas for new heroes or items, some of which are added to the map; Icefrog recently added a new hero based on submissions for a "model-to-hero" contest on his site.
DotA pits two teams of players against each other. Each team has a base in opposite corners of the map, which is defended by towers. In the heart of each base is the "Ancient", a building which must be destroyed in order to win the game. Thus, teams fight against the enemy team as well as computer controlled units and defensive structures.
Each human player controls a single Hero, which is a powerful unit with unique abilities. In DotA Allstars, players choose one of eighty-nine heroes available between the two teams, each which have different spells, strengths, and tactical advantages over other heroes. DotA is very team-oriented; it is hard for one player to carry his or her team to victory single-handedly. DotA allows for a maximum of ten players in a five versus five format and an additional two slots for referees or observers, and games are usually played with even numbers of players on each side.
As gameplay revolves around the use of individual heroes, it does not require one to focus on resource management and base-building, which is common in traditional real-time strategy games. Instead players focus on strengthening their heroes. Killing computer-controlled creeps earns the player's experience, and when enough experience is accumulated the player gains a level. Leveling up improves the hero's toughness and the amount of damage it can inflict, as well as allowing players to upgrade their spells or skills. In addition to accruing experience, players also manage a single resource, gold. The typical resource-gathering of Warcraft III is replaced by a combat-oriented money system; in addition to a small periodic gold income, heroes earn gold by killing creeps, base structures, and enemy heroes. With their gold, players buy items to strengthen their hero and gain additional abilities. Certain items can be combined along with 'recipes' to create more powerful items. Buying items to suit one's hero is an important tactical element of the game.
DotA Allstars offers a variety of game modes, which are selected by the game host at the beginning of the match. The game modes dictate whether people can choose their own hero or be assigned one randomly, as well as the difficulty of the game. Many game modes can be combined (for example, an easy difficulty level and a random hero pick), allowing for even more flexible game optionsRecognition and popularity
DotA has experienced increasing popularity over time. Blizzard officially recognized DotA Allstars as its first Spotlight Map entry in the Battle.net Hall of Fame, a recognition given to only six other maps in the Hall of Fame's history. The game was later featured by Computer Gaming World in a review of new maps and mods in Warcraft III. Allstars has also become recognized at tournaments, becoming an independent tournament item at the debut of Blizzard's BlizzCon convention in 2005. Dota Allstars was also featured in the Malaysia and Singapore World Cyber Games 2005, 2006, and the World Cyber Games Asian Championships 2006. DotA is now included in the game lineup for the internationally-recognized Cyberathlete Amateur League, and the CyberEvolution league. LAN tournaments are a major part of competitive DotA play around the world, including Dreamhack in Sweden and ASUS in Russia; due to a lack of LAN tournaments and championships in North America, several DotA teams have since disbanded.
The game has become a hit in many parts of the world, especially in the Philippines, where it has replaced Counter-Strike as the most-played game. It is also popular in Sweden and other Northern European countries, where the DotA-inspired song "Vi sitter i Ventrilo och spelar DotA" by Swedish musician Basshunter reached the European 2006 charts at #116 and cracked the top ten Singles Charts in Sweden, Norway, and Finland. The popularity of the song led to a rise in coverage of the game, with non-gaming European publications writing stories about the gametype. Fans also created the artwork displayed while the map is loading. |
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Posted:
Fri Dec 28, 2007 9:04 am
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Newbie
Joined: 13 Dec 2007
Posts: 19
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Posted:
Fri Dec 28, 2007 9:30 am
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Newbie
Joined: 13 Dec 2007
Posts: 19
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Last edited by agger on Fri Dec 28, 2007 10:16 am; edited 2 times in total |
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Posted:
Fri Dec 28, 2007 9:35 am
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Newbie
Joined: 13 Dec 2007
Posts: 19
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Posted:
Fri Dec 28, 2007 9:38 am
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Newbie
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Posts: 19
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Posted:
Fri Dec 28, 2007 9:42 am
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Newbie
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Posts: 19
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Posted:
Fri Dec 28, 2007 9:53 am
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Newbie
Joined: 13 Dec 2007
Posts: 19
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Posted:
Fri Dec 28, 2007 10:01 am
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Newbie
Joined: 13 Dec 2007
Posts: 19
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